Saturday, October 30, 2010

Best Of Opposing Poses

One character's pose is dominant. The other characters' poses react to it.
The characters' poses create interesting negative spaces between them.


One Character Opposed to a Group
Margaret is dominant character. Other kids are together a separate element. Within that element, Tommy has dominant pose with strongest line of action-directed at Margaret.
Even the backgrounds and their negative shapes can frame the actions of the characters.
Every element in a good picture is balanced against the main action and pose.Action and reaction
between characters is very important and appealing to look at.

Eisenberg Studies

I like how Eisenberg controls all his shapes and spaces to make clear readable and appealing poses. He is an extremely clever cartoonist and I am slowly learning some of his techniques.
and here is an old Flintstone sketch I found.

Friday, October 29, 2010

Happy Birthday Dad!

Everyone should be raised by a real man (and real woman).

Thursday, October 28, 2010

Wednesday, October 27, 2010

I Still Can't Believe It

I don't watch much TV but I keep seeing these guys plastered all over every magazine in the world and can't figure out why they are famous. By the 'tudes on their faces, you'd swear they are being passed off as being handsome or cool or something. Does anyone actually think that? Is media that powerful that it can completely make your natural sensory abilities invert?

Pete Emslie sent me his wish for the next combo animated icons matched with the latest throwaway live celebrities:The Spumco gross close up paintings wouldn't be able to compete with the natural hideousness of these actual living creatures.

100 years from today I bet this century is going to be remembered as the Age Of Ugly.

Tuesday, October 26, 2010

More Messin'

Monday, October 25, 2010

The Mouth Area

In reality, the mouth area seems monstrously complicated. All the details flow in and out of each other and are intricately connected.
It's a far cry from the TV style "realistic" flat floating mouths. Whatever is appealing about real life is totally lost when translated into animation.Anime mouths go out of their way to exist completely independently of the heads they are supposed to be part of, which is kinda funny.
I'm trying to take all the wrinkles, muscles, details and break them down into the most basic forms.

The more wrinkly or muscly someone is, the more complex and difficult it is to keep track of what wrinkle attaches to what crease or muscle.